GhostRunreal-world chase
Game modes

Three ways to lose your friends.

Same circle. Same rules of safety. A different shape of tension every time. Pick a mode before you pick a team — the roles are assigned at the start, not chosen.

Host-set circle 2–20 players 30–45 minutes Virtual tag
Classic · 30–45 min

Elimination

Hunters start with a head start and a rough signal. Shadows start with a plan. Every tag removes a runner for good — until only the clever ones are left.

  • 01
    About three in ten players are hunters. The server balances teams by party size, never by popularity.
  • 02
    Signals are fuzzy by design. The radar gives a compass sector and a distance band, never a live pin.
  • 03
    A tag is confirmed by proximity. Both phones must agree. No contact is required or allowed.
  • 04
    Shadows win by surviving. If even one shadow is free at the whistle, the shadows take the match.
Best for first-timers and mixed-ability crews. The rules are easy to hold in your head while you are moving.
Mode dossier01
Players2–20
Hunters30% ROUNDED
Head start5 MIN DEFAULT
Capture radius12 M
Win conditionALL SHADOWS TAGGED
AbilitiesHUNTER + SHADOW SETS
Same safety charter in every mode
Still deciding?

Start with Elimination.

It has the fewest rules to remember and the cleanest finish. You can switch modes on any later hunt.